6 #include "NeutralSetObj.h" 7 #include "spatial/box_multimap.hpp" 8 #include "spatial/neighbor_iterator.hpp" 9 #include "spatial/ordered_iterator.hpp" 49 void computeAltitudes();
51 TileTerrain checkTerrainType(
NeutralImpl* checkWith, sc2::Point2D& pos,
const sc2::ObservationInterface* obs);
54 std::vector<Region> computeTempRegions();
56 void createRegions(std::vector<Region> tmp_regions);
58 void createFrontiers();
Used to find neutral objects on the map.
Definition: NeutralSetObj.h:14
Graph getGraph() const
get the graph representation of the map.
Definition: MapImpl.cpp:27
Definition: ChokePoint.cpp:3
is the overseer map that holds the most "important" functionality for a outside user.
Definition: Map.h:22
void initialize()
Initialize overseer, should be done after the map been loaded.
Definition: MapImpl.cpp:16
MapImpl()
Defualt constructor without member init.
Definition: MapImpl.cpp:14
Is a mathematical "graphmap" for analysing.
Definition: Graph.h:50